![]() ![]() This can further invalidate allied howitzers due to their being deleted soon after firing, and also invalidate allied rocket artillery (Again, barring the Calliope, but particularly hardcountering the Land Mattress). ![]() This is not to mention the Axis LEFH access to Counterbarrage, which provides Axis with a micro-free counter to opposing indirect fire, particularly to static howitzers and to light rocket artillery (All except the Calliope). Spec ops flares + several OKW or OST offmap combos, for example, or certain allied recon planes (that cannot be reasonably expected to have been shot down before glimpsing the static gun)), leading to them being effectively pointless in many games. Their immobility, however, means that a wide swathe of offmap artillery barrages are able to simply delete these units after they are initially spotted, with very little in the way of counterplay (Or, rather, no counterplay, in some circumstances. ![]() On the one hand, without your enemy having a suitable offmap, or the ability to get in-range to strike with Rocket artillery (For those factions with access to such things) these units "can" be extremely effective, and even oppressive in limited circumstances. It has long been considered that the PAK-43 and the various static howitzers that the Soviets and Axis factions get access to are rather polarising. ![]() TL: DR: Make all static weapons (Howitzers, PAK-43, Brit Emplacements) buildings, like the current Brit emplacements, but allow all of them to scuttle themselves and become an infantry squad that can go build a replacement somewhere else (Consuming the squad) ![]()
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